Matthew Horrocks


  • My Work
  • My Certifications

WELCOME



Hello, I'm Matthew Horrocks,
a Gameplay Engineer with a strong passion for blending art with gameplay mechanics.



Check out my work below (in no particular order)





BATTLE CRY OF FREEDOM | ASSISTANT PROGRAMMER (CONTRACT) | UNITY, C#





Lead creative design and implementation of UI/UX in-game. I also assisted on small gameplay elements.


more

Promotion protocol | Game Jam Summit 2022 | UNITY, C#





This was a personal project that I completed for Bigfry's "Game Jam Summit 2022". Your coworker, Michael, is incredibly angry with you for lying on your resume and receiving a promotion. He attempts to prove you're not worthy of the job through various trials and tribulations whilst you work on your Shutters 11 workstation.


more

PONG CLASSIC RECREATION | PERSONAL PROJECT | UNITY, C#





This was a personal project that I completed while in-school. The goal, which I hit, was to accurately portray the mechanics of the original Pong.


more

GALACTIC GLADIATORS | GAMEPLAY PROGRAMMER | BLOK PARTY (UNITY, C#) | ANDROID





Software development and content design. I developed new functionality into, documented, and debugged core engine/game code on an existing framework for a library of games.



IRL Collector App | Lead UI/UX Developer (Unity, C#) | ANDROID & iOS





I lead the development of the UI/UX implementation (MVC) and gameplay elements for the Collector App - which allows users to Customize, order, and interact with their characters, and compete against other players on the leaderboard through completing achievements.



LIGHTNING-GAME | UNIVERSITY PROJECT | Pico-8 (LUA)





Created a Google-Dinosaur-like game, except you're a cute dragon attempting to evade the desert animals and elements. I created all of the art, music, and programmed all of the gameplay elements (gravity, jumping, end-game, custom collision, etc).


more

ATMOS | UNIVERSITY PROJECT | Pico-8 (LUA)





Created a Flappy-Bird like game, except you're a starship avoiding antennas. I created all of the art, music, and programmed all of the gameplay elements (gravity, jumping, end-game, custom collision, etc).


more

OPERATION VALOR | Software PRogarmmer( UNITY C#)
| One Dawn Studios (HoBBY) | Windows/LINUX





Gameplay systems design, UI/UX design and implementation, and audio/3D asset implementation.


more

Magic The Gathering: CAuldron | Gameplay Programmer (CONTRACT) | Wizards of the COast (UNITY, C#) | Windows/MAC OS





Created an enterprise tooling (deck-builder) application for Wizards of the Coast's Magic The Gathering, called Cauldron.



Texcoco | Gameplay Programmer | Blok Party (UNITY, C#) | ANDROID





Software development and content design. I developed new functionality into, documented, and debugged core engine/game code on an existing framework for a library of games.



Space base | Gameplay Programmer | Blok Party (UNITY, C#) | ANDROID





Software development and content design. I developed new functionality into, documented, and debugged core engine/game code on an existing framework for a library of games.



TRANSIENCE | LEAD PROGRAMMER (VOLUNTEER) | Bigfry Media Ltd (UE4, C++) | WINDOWS





Managed and assisted the programming team on a recently-announced stealth-action FPS game called Transience. Designed plugins and tools to assist the environment team and worked on main gunplay and stealth elements.


more

Ticket to Ride | Gameplay Programmer | Blok Party (UNITY, C#) | ANDROID





Software development and content design. I developed new functionality into, documented, and debugged core engine/game code on an existing framework for a library of games.



Contact Me